A Node-based pipeline
Design pipeline blueprints. Let the system drive.
Built for absolute flexibility, it pairs a visual architecture with raw programmatic power to handle your most complex edge cases. Deploy these blueprints globally to internal artists or external vendors, locking down your workflow and eliminating pipeline drift entirely.
What is Blueprint?
Blueprint is a node-based production pipeline system for VFX, animation, game, and 3D teams. It helps studios create reusable workflows for publishing, asset loading, DCC integration, vendor delivery, and pipeline automation.
Node-Based Setup
Author complex asset workflows, Integrate DCC, manage environments, enforce studio standards—all by nodes.
Vendor Shareable
Export encapsulated Blueprints to external vendors with guaranteed reproducibility.
Intelligent Publishing
Embed automated sanity checks and QA history directly into published assets.
Full Asset Visibility
Live database inventory tracks dependencies to their absolute origin point.
Engineered for modern visual effects.
Designed by pipeline TDs to solve the real bottlenecks of multi-app, multi-vendor asset creation.
Shot-by-Shot Customization
Override global pipeline rules for specific sequences or shots in seconds without duplicating scripts or fracturing master configurations.
Live Asset Inventory
Assets are indexed in a high-speed database upon creation - never buried or lost in obscure disk directories.
Production Time-Tracking
Passive telemetry captures active DCC engagement time per asset, generating accurate budgeting data and training metrics for AI estimation models.
Sanity-Check History
Publishing stores automated diagnostic logs and review history, stopping broken geometry or missing shaders before they propagate downstream.
Origin Dependency Tracking
Trace any rendered frame or comp back through its exact dependency tree to the original camera, rig, and texture versions.
Quanta-API Extensibility
Write custom nodes, integrate proprietary in-house tools, or trigger farm submissions using our clean TypeScript and Python Quanta API.
Blueprint Features
A cohesive set of graph, publishing, asset, and DCC workflow capabilities.
Asset Browser
Stop digging through obscure disk directories. Asset Browser gives artists and TDs a searchable view of assets, versions, metadata, dependencies, and publish history from the Blueprint graph.
Data IO
Data IO streamlines data exchange between studios, handling external asset ingestion and deliverable packaging through configurable workflows.
Node Editor
The Node Editor is the graph canvas for building pipeline behavior: launch contexts, path rules, publish checks, vendor packages, and custom studio automation.
Asset Loader
Load assets into your DCC environment using configurable rules that automatically assemble the complete production package.
Shot Sync
Shot Sync automates scene assembly by reading production breakdown data and bringing cameras, environments, characters, and dependencies into the current DCC context.
Publisher
Publisher runs pre-flight sanity checks on geometry, naming, file paths, and dependencies, then stores the result as part of the asset history.
See Blueprint in Action
Connect the tools your artists already use.
Blueprint integrates with leading DCCs, game engine, and production tools—and can be extended to support any application your studio uses.


Frequently asked questions
What is Blueprint?+
Blueprint is node-based production pipeline software for studios that need configurable publishing, asset management, DCC integration, and workflow automation.
Who is Blueprint for?+
Blueprint is built for pipeline TDs, artists, supervisors, and studio owners working in VFX, animation, games, visualization, and other 3D production environments.
Which DCC applications can Blueprint support?+
Blueprint is designed around DCC integration and can support tools such as Maya, Houdini, Nuke, Blender, Unreal Engine, Katana, Mari, Substance tools, Cinema 4D, and studio-specific applications.
Is Blueprint only for large studios?+
No. Blueprint is useful for smaller teams that need repeatable pipeline rules and for larger studios that need scalable workflow control across artists, shows, and vendors.
Can Blueprint work with existing studio tools?+
Yes. Blueprint is designed to connect to existing DCC tools, custom scripts, file conventions, and pipeline services through configurable workflows and APIs.
Does Blueprint require a local license server?+
Blueprint uses a license server workflow so studios can manage users, plugins, activations, and license validation for connected workstations.
10x faster vendor onboarding than other.
See how our node-based architecture compares against traditional folder-based and database-heavy pipeline alternatives.
Ready to untangle your studio pipeline?
Speak with our pipeline engineers today to schedule a tailored walkthrough for your studio's DCC stack.