BlueprintBy Bzarsoft
Documentation

Intro

Learn how to open the Node Editor and navigate its main controls, graph workspace, and property editor.

The Node Editor is Blueprint's visual workspace for building pipeline logic. Technical Directors can connect nodes to define project structures, generate directory layouts, and create publishing workflows without changing Blueprint's underlying code.

A Node Editor graph represents pipeline logic as a network of connected nodes.
Open the Node Editor

Select Editor in the Blueprint top bar to open the Node Editor.

Use the Editor button in the top bar to open the Node Editor.
Load the Editor Plugin
  1. 1Open the user menu beside your username in the top-right corner.
  2. 2Select Plugin Manager.
  3. 3Find Editor in the plugin list.
  4. 4Select the plug button beside Editor to load the plugin.
Open Plugin Manager from the user menu.
The plug button loads or unloads a plugin.
Locate Editor in the Plugin Manager and load it.
Explore the Workspace

When the editor opens without a graph loaded, it displays an untitled graph workspace. This is the canvas where you create nodes and connect them into a workflow.

A blank Node Editor workspace with an untitled graph.
Toolbar

The toolbar provides the common graph and editing actions. From left to right, the controls are:

  • New Graph (Ctrl+N)
  • Open Graph (Ctrl+O)
  • Save Graph (Ctrl+S)
  • Save As (Ctrl+Shift+S)
  • Copy (Ctrl+C)
  • Paste (Ctrl+V)
  • Delete (Delete)
  • Undo (Ctrl+Z)
  • Redo (Ctrl+Y)
Node Properties

The property editor appears on the right side of the workspace. Select a node to inspect and edit its available properties.

The property editor displays settings for the selected node.
Add a Node

Open the node menu using any of these methods:

  • Right-click an empty area of the graph workspace.
  • Press Tab.
  • Press the Spacebar.
Use the node menu to find and add nodes to the current graph.